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(via Mobile)

Wunderlist 3 is a faster, slicker, more collaboration-friendly iteration of the popular productivity app. But it’s also the first step in a strategic shift for Berlin’s 6Wunderkinder.

Wunderlist becomes a platform, aiming to be “the home of all the world’s lists” originally published by Gigaom, © copyright 2014.

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A recent post by Instapaper’s Marco Arment suggests that design flaws in Apple’s App Store are harming the app ecosystem, and users are suffering because of it. "The dominance and prominence of ‘top lists’ stratifies the top 0.02% so far above everyone else that the entire ecosystem is encouraged to design for a theoretical top-list placement that, by definition, won’t happen to 99.98% of them." Arment notes that many good app developers are finding continued development to be unsustainable, while scammy apps are encouraged to flood the market. "As the economics get tighter, it becomes much harder to support the lavish treatment that developers have given apps in the past, such as full-time staffs, offices, pixel-perfect custom designs of every screen, frequent free updates, and completely different iPhone and iPad interfaces. Many will give up and leave for stable, better-paying jobs. (Many already have.)" Brent Simmons points out the indie developers have largely given up the dream of being able to support themselves through iOS development. Yoni Heisler argues that their plight is simply a consequence of ever-increasing competition within the industry, though he acknowledges that more app curation would be a good thing. What strategies could Apple (and the operators of other mobile application stories) do to keep app quality high?

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